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Grumps Quest - Game Design and Production
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Check out our pitch video by clicking on the image above
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We aim to keep the background artwork and characters at the highest image quality possible. We will use multiple planes of artwork layered to create space and depth to give the greatest sense of immersive gameplay. Each character will have a vast selection of pre-rendered actions covering a complexity of moves to master.

The game levels will use a host of system driven animation techniques to explore including motion dynamics on swinging rope bridges and falling rocks for the player to negotiate and overcome. Skill and timing will be critical to ensure success.

This is a new game and we aim to create an awe inspiring world filled with exciting new characters and great action sequences immersed in a wealth of lore, adventure and strategic gameplay.

The two warring clans of the evil Elgar and the Demon King Drac are now out of control. Grump, a simple blacksmith, witnessing his village torn apart in battle must once again take up arms to defend his own.

Aided by two elves, Horif and Finny, and the ancient magic of Corath the Dragon, he sets off to seek revenge and reunite the broken shards of the Corath crystal. Forced to create bigger and more powerful weapons against the two dominating empires he must crush the dark shadow that now engulfs him.

In 'Grump's Quest' you play our main protagonist Grump, our hero from a bygone era immersed in the fantasy of dragons, trolls and witchcraft. As Grump ventures out into the unknown world in search of revenge he must face numerous life threatening challenges whilst vanquishing a host of deadly beasts and demons.

Accompanied by several helpful companions, and some not so helpful, the games skill will be in your ability at harnessing their unique powers in combat to aid Grump in his quest.

The game will utilize detailed cinematic sequences animated throughout the levels to enhance the gameplay and to give clues as to what to expect and what is possible.

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Pick up your blade and cut down demons and beasts in a visually awesome cinematic adventure game of strategy and skill.
The creatives at Rockkiss DME have gathered together their long and illustrious experience in games design, story development and film & TV VFX creation for the development of a new vision in gaming. Inspired by the ground breaking games of the past like the wonderful Oddworld: Abe's Oddysee and the imagination and infectious fun of the multi-million selling Donkey Kong Country, we want to create a game that is both skill based and a feast for the eyes.

The concept for the game is the brain child of company creative Simon Hodgkiss, credited on Gerry Anderson's 'Captain Scarlet' and BBC TV's 'Jack Frost'. He is now working at Rockkiss alongside Will Rockall, who has enjoyed over 25 years of animation and VFX experience.

The aim of the London based company is to now create a multiplatform game with the best visual, and most entertaining experience possible. We have ideas for a host of great characters and some of the best game designers, digital artists, animators and matte painters in the business. Throughout this project you will get the opportunity to follow and comment on progress, taking a completely behind the scenes view of the production process and even having the chance to participate. Though for all that to happen, we need your help!

Copyright Rockkiss DME 2012
Rockkiss Digital Media Entertainment Ltd - 66-68 Margaret Street, London W1W 8SR
Tel +44 7754 687247
Tel +44 7790 368575
email enquiries@rockkiss.co.uk
CG Animation & VFX - Series & Game Development - Online Media
Registered Company - 3543521